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Over-Dramatics

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A member registered Jun 16, 2018 · View creator page →

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Well Paint.net art gives rather distinguishable feel of a game designer. 

Souls are spawned pretty fast, which requires fast reaction and decent visual short-term memory to play well in this game. I'm not sure how points are calculated though. Did you also keep track of which souls are good enough to be sent to hell or are bad enough to be sent to heaven to calculate points?

The game reminds me of a mobile game I saw before but couldn't remember the name. In that game, you are also asked to choose which to send to heaven or hell. They added some comedy elements to it like dialogues and comedy comic.

I like the art and the game concept. 

The game is very responsive and can be very challenging when everything moves pretty fast. There are way too many ghosts while there seems to be only one light bulb. Another suggestion is to make the light bulb stand out a bit more when it is out of light. It is quite hard to see at the moment.

I like the art and how you made the light change when dragging obstacle. 

I'm not sure if it were a bug because I couldn't pass the second light in the second level. There was only one obstacle and when I tried to drag it pass the first window, I died due to light exposure.

I like the concept of the game. However, you probably need to have a working timer to make the game fit the limitation of the jam. Another suggestion is to add ghosts running around the room, so the player will need to run fast when the light is out, otherwise, they may be caught by ghosts and game is over, for example.

Very chill and relaxing fishing game! 

The pixel art can be improved in terms of size. Right now, they all have different pixel size, which is kinda weird. The general advice is to make the biggest art asset (such as background) to suit your base game resolution, then make other art based on that scale. After that, in Unity, use the same base game resolution and avoid scaling art assets. 

Simple and direct! Very nice idea and cute art!

Nice game with great story and unique mechanics.

I would love to see art updates with animation, more sound effects and UI updates.

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Cool concept with nice art and animation. The dialogue system with camera movement is also great.

I guess this is supposed to be played by 2 players. I would love to see AI added to the another character to make the game more fun.

The game idea is very original!

The character movement feels very good, especially at the end of the hook. The game also has funny and interesting backstory.

A true mini game on a tiny computer!

Candyland is a nice idea!

However, the color theme lacks contrast because most of the colors are so saturated, especially pink, blue and green. I suggest going for complementary or triad color theme.

Nice game which reminds me of arcade shooter games. 

I would love to see some unique mechanics adding to this game.

Thank you for your feedback!

Yes, I made the function but forgot to call because I was so sleepy and in a rush to submit. 

I have updated the game to v1.1 to fix the boss AI.

Hi, I have tested on Firefox version 78.0.2 (64-bit) and the "Replay" works normally. Your problem may have occurred due to browser lagging issue/ computer issue. If you want to try the game again, you can download the Windows version or use different browser such as Chrome. Thanks again for playing. 

Hi, thank you for your feedback and your gameplay video. Hope you enjoy the game. 

Hi, thank you for your feedback. The little floor lights are those event points that trigger a random event, and you may have got damaged due to the "Decrease HP" event. 

Hi, thank you for your feedback. Can you provide me more details about this? 

1. Which version of the game did you play? Web or Windows? 

2. If it were Web version, which browser did you use? 

3. Which screen having this bug did you see? Game Over or Game Win? 

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Hi, thank you for your feedback. 

In terms of idea and story, I designed the game based on the idea of a hero trying to wield an extremely powerful weapon, but this weapon is too powerful that it's hard to fully control it (or it is out of the hero's control). Its demonic power needs to be fully purified in order for the hero to control this weapon as its owner. The weapon trial is like an illusory instance that the hero enters upon touching this weapon. When the hero overcomes this trial, the hero will be brought back to reality with the actual weapon in hand (the hero becomes its true owner). 

In terms of gameplay, "out of control" comes from the sword attack power (core mechanic - 1), the teleport locations (sub mechanic - 2), and the event points (sub mechanic - 3). 

1. Due to the sword being out of control for 25% chance, it will occasionally attack the player from above dealing an x amount of damage. This variable x decreases as the purification percentage (PP) increases (the more purified the sword is, the less damage it deals to the player. In other words, the player gains better control of the sword).  

2. The teleport location (represented in game as the demonic sword) allows instant teleportation to an area in game. This area will be chosen as random among the list of available areas (out of player control). 

3. Event points (represented as the blocks with blue aura on top) allows a random event to be triggered that may help/ harm the player (out of player control). The list of events that will be chosen includes: Increase HP, Decrease HP, Increase EP, Decrease EP, Increase PP, and Decrease PP. 

Due to the limit time of the jam, I may not be able to convey my idea in the game to the perfection. I appreciate your feedback, and please continue to support my games in the future. 

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Hi, thank you for your feedback. In terms of controls and gameplay, please read the overview section carefully or click the "?" button in title screen for more information. 

The overall game is an endless maze-like instance with various teleport locations (represented as Demonic Swords). Therefore, you can go to these teleport locations to move around different areas of the game and don't need to wait in one place for the enemy to re-spawn.

In terms of jumping, you can tap Spacebar 2 times to perform double jump.

Attack is designed based on player facing direction, not the mouse direction, so just left-click or left ctrl to perform attack. Due to the sword being out of control, it will have 25% chance of inflicting self-damage to the player (attacking the player from above). In normal situation, the sword will go horizontally according to player facing direction at the moment you press the attack button. 

This is a game created for GameIt! Jam from April 24 to May 1. In this game, you play the role of a bananinja and try to steal as many bananas as you can. As a bananinja, you have three abilities: throwing bananas, dashing and speeding up. These abilities will greatly help you avoid dangerous situations in the level. 

The game is made playable in the browser, and is also downloadable to be played on a Mac or PC. 

Play the game