Why the praise? Because of the sound? ☻ Balancing was quite an issue for me because i wanted the late game to be hard but the early game shouldn't be. In the end I think i made the difficulty curve just to shallow...If the enemies were a bit faster, you would be dead in no time, so you are right. ☻ The enemies vary in hitpoints, speed, attack range, damage and color, so I thought, that would be variety enough. ☻ Anyway, thanks for the feedback and have fun! ☻