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little-moon-games

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A member registered Aug 02, 2019 · View creator page →

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thank you for playing! I had plans to add control remapping, but I’d rather focus on other projects now. I might update later with settings like control remapping and volume adjust etc later. I hope you had fun!

https://little-moon-games.itch.io/magelight

A pixel platformer where you gather light to gradually see more of where you are. approximately 30 mins of content, playable on Web, Mac, and Windows 

Thanks for playing! I did art so I'm not sure, but I think that was a bug. Hope you had fun regardless :)  

Thank you for playing, we had a lot of fun making it :)

very pretty art! I love how derpy the face is lol.

I'm glad you liked it <3

thank you for commenting :) I wasn’t expecting it and it’s nice to hear from people.

I was trying to make you cry a little so I'm glad the feeling came across :) Thank you for playing! I hope you had fun.

Fun! I liked it. Love the pixel art, though sometimes the transitions between animations are a bit lagged (mac version) I re-tried a few times but eventually the game stopped making stuff appear in the app. Like the sell stuff app stayed empty for the whole 5 min

Thank you, that's very kind. It's a little scary to try and make a more emotional game and I'm glad that it connected with people.

oh bro you destroyed my score. Also, I agree that it was hard to track the bullets during screen shake - but that might have been bc the bullets were so small to begin with. Or possibly a combination of bullet size / screen shake.

I liked it a lot! Got a high score of 1369 - I wish there was a public leader board, but probably not possible in a jam game lol. I liked the visuals,  though I thought the grey blocks were a wall I couldn't fly over at first. 

Some constructive criticism for you - there are a few design problems. Or at least, a few ways game design could be improved. Biggest one is that I found myself mostly not really trying to dodge bullets - which is sort of central to the genre. I think the bullets were a little too small - so it made it difficult to predict where exactly they would land - which made dodging difficult.

While I like the idea of dealing more damage when you are on lower health - I feel like it didn't really affect me as a player. It seems like there would be this interesting choice of how much damage do I want to take and am I willing to shoot fewer bullets - but In practice it always felt better to just always heal right away and constantly shoot. Because health drops aren't always available (or feel like they might not be, as they are drops) I found myself always picking them up without thinking. I think you could force the player to engage with the games concept if there was another mechanic that incentivised it. Maybe you manually heal with a button press, giving you more control over when you heal and when you start shooting less. Or maybe you will heal only after not shooting for a few seconds - idk but I feel like it could have been explored more. 

Anyway, great entry - you should be proud especially as (as you said in another comment) you are new to Godot. Great work!!

Sorry for the build trouble! I didn't give myself nearly enough time for export. Lack of music and SFX is unfortunatly part of the experience. This is really the kind of game that you play once - but still I will be updating after voting for the Jam is done. Thanks for your feedback!!

oops. I made the same mistake with the windows build. Thanks for letting me know!

IMPORTANT NOTE: if you try and keep more than 3 things the game will softlock. Just letting you know so you don’t waste time <3

Yeah my wife play tested and, we said that was a dick move dialogue option lol. Maybe I'll make it a little less hardcore.

Yeah... I had plans for that sock - but then I ran out of time. Sorry to disappoint lol. I'll probably push an update after jam is over to add music and sound effect - I can give something special to the sock :) 

HI I'd like to be included https://itch.io/jam/go-godot-jam-4/rate/207011

Thanks! We definitely thought of that but didn't have time, maybe in the future!

It says failed to load Mono data, seems like you're missing the Mono folder :/

This is a beautiful game. It might just be on the first level but on restart, the music starts again overlapping itself, I didn't mind it though. Really impressed by the art and the use of lighting is quite genius

Probably need all the files, not just exe :/

I think you need to upload all files not just the exe

Nice, very pretty and reminds me a bit of the Talos Principle. I couldn't get past the last room tho, but I like the robot

Looks like you need to upload all game files, not just the exe :/

It's been an honor serving with you, mr. spider xD Very cute

Physics are a bit wonky and game is very cheatable but fun nonetheless. I had a blast just sprinting and jumping laughable distances that probably weren't intended

Niice I'm a starcraft nerd so I love games like this. Health bars would be a necessity though!

Lol idk why I love picking up coins so much, I just love that sound. Got to over 10k before I stopped. Also you can just wait for the shooter to run out then it's much easier

Beat it :) Nice work, it's tough to make puzzle games imo

Very fun xD Killing dudes with the rock is the best part. Only criticism is it's inconvenient playing in a browser as you frequently click offscreen.

Dang the music and sound design for this game are POPPIN'! I love the cute art too!

Haha it's unreal how much this game made me feel like a dog chasing after random stuff