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(1 edit) (+1)

Plays quite intuitively, with the un-wieldy controls being intentional and in line with the theme. Incrementing difficulty (rabbit spawns) and having variation in the kill moments (slow-mo) were nice presentation touches.

On one hand, the mechanics do not feel so innovative, but it also makes it easy to understand. I like that some attention was given to mixing things up in each aspect of the game, giving it a bit more personality & "juice."

Seems a solid case of keep-it-simple & polish. Nice work!

(+1)

Thanks for sharing your thoughts! This is our first jam and we tried to keep it dead(haha)-simple.