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Interesting concept and great use of the theme. The level design was linear, but I feel like that fit the mechanics really well. There were times I got hard locked and sometimes the control item drops got stuck in the wall. The graphics and music were pleasant and complimented the game well. Great work here. I think this concept could be pushed further if you ever wanted to continue it. 

Quick note: Maybe don't have the arrows roll around, it's impossible to know which is which. 

(1 edit) (+1)

Thank you so much for you kind words!
Although, I fell pretty embarrassed that those pesky soft-locks made it in. I thought I steered clear of them, but turns out, I did not...

The arrows had an underline to show which way it actually is, which was meant to solve this issue... But it wasn't as noticeable as I hoped it will be.

Once again thank you for all this feedback! And I was planning some other mechanics to use in the game, which are already more or less implemented, but I realized - even while planning - that I will not be able to add those to the game in such a short time (especially with polishing). I might come back to this and improve it.