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(+2)

I really loved this!  The feel is amazing and I love the use of screen wrapping to extend freedom of movement while keeping everything in a manageable space.  The learning curve was just right to keep me feeling challenged and the game left me wanting more.

If I had one complaint, it's that the targets are just a little too small, at least for the early levels.  It might help to start them a big bigger (or otherwise easier to hit) and shrink them as you go along, considering how tricky it is to get really precise movement dragging a mouse.  A few times I whiffed a straight shot on a stationary target I was sure would hit.

The conveyance was great, btw.  It's easy to tell at a glance what's going on.  The way the ship not only goes dark but bounces around like a normal object until you regain your boost really sold the out-of-control feeling.  Really solid game.

(+2)

Thanks for playing the game, so glad you liked it! We hadn't considered making the targets bigger, but having them bigger in the early levels is a good idea. 

Happy you could tell what was going on. We worked hard to find a balance between making the un-powered ship feel totally dead and making it so you still had some idea what was happening.