The basic idea's fine, but there wasn't really much stopping me from standing still and letting the slimes come to me, which I imagine isn't really the playstyle you envisioned. If you take another pass at this maybe look for ways of forcing the player to move.
DoveShackBaby
Recent community posts
A bit of tutorial might help. I understood the weapon cards and had a lot of fun with them, but don't really understand the other two (besides that the boots make you run faster). I understand wanting to make the player figure out exactly what each card does, but I think at least the card slots should be clear.
Also the extra little window that pops up keeps printing a whole bunch of errors while the game runs.
I really loved this! The feel is amazing and I love the use of screen wrapping to extend freedom of movement while keeping everything in a manageable space. The learning curve was just right to keep me feeling challenged and the game left me wanting more.
If I had one complaint, it's that the targets are just a little too small, at least for the early levels. It might help to start them a big bigger (or otherwise easier to hit) and shrink them as you go along, considering how tricky it is to get really precise movement dragging a mouse. A few times I whiffed a straight shot on a stationary target I was sure would hit.
The conveyance was great, btw. It's easy to tell at a glance what's going on. The way the ship not only goes dark but bounces around like a normal object until you regain your boost really sold the out-of-control feeling. Really solid game.
I enjoyed the game, and would definitely check out a fleshed-out version if you decide to make one; I just think I would have enjoyed it a lot more if I could spend more time engaged with the puzzles instead of the controls.
An "undo" function or Ctrl+Z would help a lot. It's very frustrating (& difficult; I have trouble with short-term memory) having to retrace my steps from the beginning just because I hit X instead of C, or needed to double-check what effect something would have.
Also the text scrolls very slowly and the instructions are often unclear. I still don't totally understand what the different colors of wire mean (if anything).