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I like the idea; it really appeals to my inner programmer and puzzle solver, and the first few levels do a good job explaining how the mechanics work. The simple art style also adds quite a bit of charm.

Once the game gets to real-time modifier switching though, there seems to be a nasty bug where the modifier icon will disappear if I move the mouse too fast, causing it to glitch out and forcing me to reset the level. Later levels get pretty time-critical about this too, and there doesn't appear to be a way to pause the level without completely resetting, so I just gave up after a while. If it weren't for that (imo game-breaking) bug, I would have really clicked with this one!

You're completely right! First off, thanks a bunch for giving it a thorough try, and I'm glad you could at least enjoy some of it ^^ I guess we could have rolled with having you pre-plan levels and than hitting play, as it would have worked better with the current state of the game, but then we wouldn't be playing into the theme of the jam, so we opted to go with the original vision for the game. Unfortunately, like you said, it's become kind of unplayable unless you know what to do to avoid the glitchiness.. BUT, we're very glad to see that people like the concept, so we'll definitely try to fix everything and push out an updated version after the jam. We'll also actually make some more good levels that play into the whole concept a bit more, and elaborate a bit more, like having 3 or more cars! Thanks for playing and hopefully you'll also check it out after the jam has ended ^^