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(+1)

Nice idea, I think a better way to implement it would be a car that gets harder and harder to control the faster you go? Including breaks for instance.

Right now, it doesn't allow for much control or planification, especially since I was not able to cool down the nitro much.

(+1)

Thank you for trying out my game! I'll try out reworking the nitro system to give the player more control on how they can interact with the buildup and loss of control. I didn't understand what you meant by "Including breaks for instance", did you mean that maybe the car should stop when the player goes too fast? Thank you for your feedback and I will try updating the game with improvements!