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(+1)

kind of cool. Stuck for a minute not knowing the end trigger for the first level was breaking the spacebar. Maybe have a platform players will try and fail to jump to, breaking the spacebar

Thanks! and sorry for that. Putting an unreachable platform to get the player to trigger the spacebar is a great idea! I didn't come up with something useful to convey that in time, but didn't want to write it in text either to keep the element of surprise in there :)