After the explanation from scriptMapBoy I did understand what uheartbeast want says. The answer was in Z axis all time. But my map had 5 in Z axis, so my PlayerActor had 2 or 3, so it never appear x).
After the explanation from scriptMapBoy I did understand what uheartbeast want says. The answer was in Z axis all time. But my map had 5 in Z axis, so my PlayerActor had 2 or 3, so it never appear x).