Cool Idea, maybe a bit too random on the amount of enemies spawned, sometime it was hard to find any.
Viewing post in Headless Chicken jam comments
Thanks for playing the game, Initially we had more enemies spawing in the map and they were easier to find, but that caused issues in the WebGL build. That is something which should be easy to fix, because we think it has something to do map generation script.
Later we also planned that waves of enemies would spawn, but we did not get enough time.
Thanks again for playing the game.