Great game. The music is really peaceful and the graphics look incredible
kartikey0303
Creator of
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Thank you for playing my game!!
So the first bug we think is because of Unity Physics on Web platform because we could not replicate it on the desktop build
The second one is less of a bug and more of a design flaw. So basically it is two separate level and you are placed on two different side of the wall. In the first one you are supposed to figure out that you can swing and release to get the key. In the second one you have to figure out that you can go on the left side of the wall and solve the puzzle similar to the first level. If we had a transition between the levels then it might have been better but again... time constraints...
The credits for the art goes to: https://arks.itch.io/dungeon-platform-tileset We edited it a bit for color. I hope we could have added sounds, then the hook mechanic might have been more satisfying
Played your game too. It is really nice!!
Thank you very much for playing the game. We did indeed encounter the bug. It appears that it is an issue with Unity Physics on WebGL. We should have put some text on Level 10 to indicate the end but we unfortunately ran out of time while building the Web version.
I played your game too. It is amazing. The art is incredible, the mechanics are fresh and the music is catchy. Really really fun to play!!
Thank you for playing the game. Yeah the movement and shooting should be polished, currently they are pretty rough. We were not able to think of an idea initially and therefore we did not get enough time for proper implementation. If people like the concept, we might later try to refine the gameplay
That would be better implementation for the bullets maybe. So currently the bullet is a Box Collider 2D with a trigger
And the players and enemies inherit from a class called MovemementEntity. So when any bullet collides with a MovementEntity(enemy or player) then it causes damage to the entity. Probably some other implementation might be better. But right now the shooting itself needs to be fixed.
Thanks for playing the game again!!
Thanks for playing the game, Initially we had more enemies spawing in the map and they were easier to find, but that caused issues in the WebGL build. That is something which should be easy to fix, because we think it has something to do map generation script.
Later we also planned that waves of enemies would spawn, but we did not get enough time.
Thanks again for playing the game.