Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

kartikey0303

46
Posts
4
Followers
A member registered Nov 10, 2018 · View creator page →

Creator of

Recent community posts

Great game. The music is really peaceful and the graphics look incredible

Thank you very much for playing the game!! I played your game too and really had fun playing it. The ending was super satisfying!!

Probably the best game I have played so far in the jam. The art is amazing, the music is incredible but more importantly the gameplay is super fun. The scan level is incredible and the ending is super satisfying.  Even the theme is followed really closely. You can definitely publish this game. 

Really neat concept. The puzzles are challenging, the graphics are nice and the gameplay is good too. The only thing is that the grave moving sound is a bit loud and harsh. Overall an excellent game!!

Really enjoyed playing the game. The concept is very very nice. The environment and the art are amazing too. Only the jump mechanics need to be improved and then this game could easily be published

Really fun game. The art was really really nice. Overall had an amazing experience

Hehe. We could call it two multiverse dimensional (and 2D) spidermans stuck together. Thanks for playing the game!!

We wanted the levels to kind of explain the mechanics but were unable to do so. You are right some text might have been useful.

Thank you for playing the game!!

Thank you for playing the game.

Thank you very much for playing the game

Thank you for playing the game!! We ran out of time for the audio. We started working on a bit of music but could not make it in time

Thank you for playing my game!!

So the first bug we think is because of Unity Physics on Web platform because we could not replicate it on the desktop build

The second one is less of a bug and more of a design flaw. So basically it is two separate level and you are placed on two different side of the wall. In the first one you are supposed to figure out that you can swing and release to get the key. In the second one you have to figure out that you can go on the left side of the wall and solve the puzzle similar to the first level. If we had a transition between the levels then it might have been better but again... time constraints...

Thank you very much!!

Thank you very much for playing the game.

The physics area bit glitchy on WebGL for some reason. They run a bit better on desktop app. But you are right we do need to improve it. I started working on sounds a bit but we just ran out of time

Great game!! Had fun playing it. The graphics look great, gameplay is really balanced. I struggled a bit when the ship would warp to the other side of the screen, but then I got used to it.

Overall Great!!

Just an overall great game!! The mechanics are nice, it follows the theme really well and the graphics are really cool

Game is really nice!! I like the fact that he subtly tells us to look around the room, because I had no idea how to make a 'No' before that. The concept and mechanics are really nice too

The credits for the art goes to: https://arks.itch.io/dungeon-platform-tileset We edited it a bit for color. I hope we could have added sounds, then the hook mechanic might have been more satisfying

Played your game too. It is really nice!!

Great concept and mechanics. Unfortunately I am not able to shoot with 'Space'.  I guess I am the only one having this issue as nobody has mentioned it in the comments.

The game looks really neat though

(1 edit)

Thank you very much for playing the game. We did indeed encounter the bug. It appears that it is an issue with Unity Physics on WebGL. We should have put some text on Level 10 to indicate the end but we unfortunately ran out of time while building the Web version.

I played your game too. It is amazing. The art  is incredible, the mechanics are fresh and the music is catchy. Really really fun to play!!

Agreed. Lack of audio is definitely an issue but we just ran out of time. After we were unable to implement a rope swing mechanics with proper rope physics, we decided that this might be the closest thing we could make...

Thank you very much for playing the game!! Hopefully we get around to completing this game..

We had planned sound effects, screen shake and other effects, but we ran out of time.

Thanks for playing the game!!

Thanks for playing the game!!

The spikes do sometimes dont hurt. But I have not faced the shooting problem. I will try to fix it.

Thanks for playing the game though!!

Thanks for playing the game!!

Earlier we were planning to behead the chicken whenever he went into the random shooting mode. But we ran out of time before we could complete the art. Thanks for playing the game

Thanks for playing the game!! Lot of people had the problem that reloading did take a lot of time. Creating a recharge bar does make a lot of sense.

Thanks for playing the game. We initially did have sound effect but then the game would crash in WebGL builds. So for final submission we removed it. We do plan to fix it later

Thank you for playing the game. Yeah the movement and shooting should be polished, currently they are pretty rough. We were not able to think of an idea initially and therefore we did not get enough time for proper implementation. If people like the concept, we might later try to refine the gameplay

Thank you for playing the game. Glad you liked it!!

Thank you for playing the game. I am glad you liked it.

Thanks for playing the game. The parameters do need tweaking. We were experimenting with different reload speeds (the current one people are finding annoying) and with different cooldown speeds. Definitely some more testing and experimentation was requried

Thanks again for playing!!

Really nice concept. Maybe initially the controls should not change as often in the starting and eventually the frequency increases. Also maybe acceleration in the movement could be reduced a bit.

Otherwise, really nice game. Enjoyed playing it

That would be better implementation  for the bullets maybe. So currently the bullet is a Box Collider 2D with a trigger

And the players and enemies inherit from a class called MovemementEntity. So when any bullet collides with a MovementEntity(enemy or player) then it causes damage to the entity. Probably some other implementation might be better. But right now the shooting itself needs to be fixed.

Thanks for playing the game again!!

Yeah, everyone did find the reload times to be too much. Our idea was that the player has to use a bit to strategy to move the player while reloading and shoot when the reloading is done. But I agree, reloading time is too much for the gun.

Thanks for playing the game

Really nice. The art looks amazing as well. Specially like the character sprite

Thanks for playing the game, Initially we had more enemies spawing in the map and they were easier to find, but that caused issues in the WebGL build. That is something which should be easy to fix, because we think it has something to do map generation script.

Later we also planned that waves of enemies would  spawn, but we did not get enough time.

Thanks again for playing the game. 

Thank you very much for  playing the game. There is not really any purpose, but just to get a high score until we the player dies. We did have a story in mind, but we did not get enough time for implementing it.

Thanks again for playing the game

Really interesting. The music is really nice too and suits the theme of the game too.

(Although my highscore is not being reflected on the main menu)

What did you use Aseprite for in a 3d game?