Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

The narrow field of view may be by choice, although I found it annoying because it was difficult to see and plan where I wanted to go. Glad to see you learned to make all the different object types (coins, switches, spikes, boosts, etc), and the edge-climbing assist was the best part.