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Not a bad concept! It took a while to get used to but in the end I got the hang of it.  I ended up getting hit a lot on purpose to get the controls i was comfortable with. May be adding a health element will fix that. Good job for making this in 48hrs!

What you did was a FOOS strategy I left for the players to figure out, understand and feel good about it. Your comment just made my strategy a success. The reason why I didn't add any health factors was because I though this one mechanic in itself is pretty annoying and might take time to get used to so adding another layer of difficulty will just make the game unplayable for a lot of players.