This is so much fun to play I would like this game to be featured on the channel
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ControlsGoBrrr...'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1333 | 3.360 | 3.360 |
Overall | #1781 | 3.020 | 3.020 |
Fun | #1831 | 2.880 | 2.880 |
Originality | #2473 | 2.920 | 2.920 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The controls for the player are updated to a new scheme if they hit an animal.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
With a title liked that you caught my eye, this was a very fun game... Well done
Ah I see by the name of your game that you are a man of culture as well :D ! Nice simple and cute game :) !
A lot of fun, with a challenging and interesting game mechanic. Nice job! :)
Great take on the theme. Mushrooms were fun to find since they spawned in random locations each game across the map. Unlike some of the others I didn't feel annoyed since only the keys on the same axis were swapping in my first game. However when I played it a second time, I understood what they were talking about. The confusing part was that I would go forward with D and rotate with S. But I think the confusing controls would really balance out in local multiplayer, the intended way of playing leading to a hectic yet enjoyable experience.
Yes. That was the ultimate goal. When two people are annoyed by a competitive game together, it comes out to be a real nice local multiplayer session and that was the intention for me with this. Actually the concept that I had in mind was that red animals will rotate your key controls clockwise and blue ones would do anti-clockwise so once you figure this out, instead of getting hit by the red animal thrice again to get back to normal, you can find the path of a blue animal and get hit by that once and save some time in the local multiplayer game. Just an added optional strategy. But I think there is a bug in the collision where it rotates twice and hence you get inverse controls on the same axis. That technically should have happened after two collisions.
What you did was a FOOS strategy I left for the players to figure out, understand and feel good about it. Your comment just made my strategy a success. The reason why I didn't add any health factors was because I though this one mechanic in itself is pretty annoying and might take time to get used to so adding another layer of difficulty will just make the game unplayable for a lot of players.
Nice game and it's a good view on changing the controls mechanic. I did read some comments before playing, so I was prepared.
I really enjoyed the colorful visual style, cheerful vibes and chaotic movement of enemies. Changing controls after hit wasn't annoying for me at all. It's opposite actually. I really tried to avoid enemies and get those mashrooms :) I just wished game was a tiny bit faster, so there'better feeling of flow and more levels.
Still it's a good game that really fits the jam theme "Out of Control". Great Job!
P.S. You can also play game we submitted https://timon-herzog.itch.io/fractured-sky
I did thought of adding some more levels but I had less time. Since I was the only person developing this and nobody around me plays games, I couldn't get the play testing done for the overall speed of the game. I iterated over it a couple of times and ended up having the one which felt comfortably challenging to me as a player. Thank you such good response, this really cheers me up and provides the best dopamine hit one can get. :)
I am going to play your game now. :D
I didn't read the description first, so I was trying to avoid animals, therefore it was not enjoyable for me. Even after I knew the main mechanic of the game, it was still not fun for me, because hitting the animal didn't make my life any significantly harder. Anyway, I respect the work you put into this game.
I love the mechanic! It's a great way of punishing the player for getting hit without making them lose lives/progress
I like the art style, but I found the changing of controls more annoying then anything, also felt like after a while I adapted to the new controls and the gameplay didn't get any harder.
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