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Nice idea, I won both games! Sometimes the randomisation of both the piece-type AND the available moves is frustrating - like I finally get the right weapon, but now I can't take the opponent's piece with it because I can only move diagonally. Maybe randomising only the movement, or only the pieces would make it easier to strategise... but then again, that's not the point of this jam!

(+1)

Thank you for your feedback!

I agree with you on the double randomization being a bit frustrating every now and then, but I tried many iterations of RNG and didn't find one that fit this theme but also made it less frustrating.
One thing that might work is randomizing either movement or weapon after every turn, but never both. (This would be chosen randomly again xD)

Yeah, it's tricky - board-game style mechanics can be so hard to balance at the best of times, so this is a good effort for the "out of control" theme