This game got so little exposure. It's such an amazing idea and it looks so awesome. Great polish on the game as well. Loved the level design and the way new mechanics have been introduced to the play over levels.
All in all, great game!
Man, thank you for playing, and especially great thanks for your feedback! There's definitely some very great things here that I will have take into consideration. Games like these definitely need a replay value because they rely on that to have longer play times.
I definitely have a plan for a devlog and I did record some snippets of the journey here and there, but sadly I didn't have the time to put it all together for this week as I planned it, but it's coming next week for sure!
Also, yea, strategy games are a real hit or miss because it's super hard to get them right to where you actually feel like a strategy god when something plays out as you'd expect. I am still learning in that department.
Great submission. It reminded me a lot of Faster Than Light with the panicking and running around. Some more depth can be added to the game through different environmental effects (like asteroids hitting you or something catching fire) and it can turn into a really nice game. Nice music as well.
Overall well done!
Look who's game I stumbled across on this game jam!
I think the ambiance of the game is really nice. There's some work to be done with conveying information to the user. Things like what is your goal or what is the setup. I've been running around aimlessly not knowing exactly what my purpose was.
The ticking was creepy and liked it's effect, but it had no counter play so it was quite frustrating when you stopped and the ghosts just caught up to you.
Keep up the great work! Overall I liked the way you approached the theme.
Thank you very much for your feedback! It really is very much appreciated!
I've been thinking about expanding on the idea, because I really enjoyed making it and even play testing it multiple times (which is rare). And based on all the great feedback I've been receiving, I am strongly considering to continue.
I totally agree that currently the game is very random, and there needs to be some CONTROL over your moves and not let everything get OUT OF CONTROL. :D
Your game made me go YES as well!
I loved the premise of it and executed well. Loved the way the font fit with the game.
I wished you could put students down if you accidentally picked them up. Also adding some way to "trick" the system (like throwing kids or something) would add to the complexity and fun of the game.
All in all, nice little game!
It's amazing that you did all this in 48 hours. It's really amazing.
What I've been missing were the possibility to know which item does what, when i mouse over a location to place it, I would've loved some position hint (low opacity visual indicator of placement), the hotkeys to these items and the possiblity to remove accidentally placed objects.
On the flip side, I had a lot of fun playing your game and spent more time on it than I want to admit. Great job!
I liked the idea very much. At first i wanted to smash my keyboard because of the randomness, but afterwards I saw in the top left corner that you can see what the next button press would do, and that made everything a lot more fun. I would put that way more "in your face" cause it's a very important part of the gameplay.
Sadly, the random element is sometimes unforgiving and makes the game frustrating (exactly as in my own game). If you find a way to mitigate that and not leave everything to pure chance, this can actually turn into an awesome platformer.
Thank you for your feedback!
Happy you liked it and played along with it. I tried my best to make the RNG not always feel like the enemy so it would not always be frustrating to have your or enemy units change their properties.
Glad you like the UI as well, the assets themselves are not mine, but the design is. :)
Thank you for your feedback!
I agree with you on the double randomization being a bit frustrating every now and then, but I tried many iterations of RNG and didn't find one that fit this theme but also made it less frustrating.
One thing that might work is randomizing either movement or weapon after every turn, but never both. (This would be chosen randomly again xD)
It's a nice conept for a game. Very simplistic and nice art.
Although the hints were helpful, maybe you shouldn't have helped the player, considering what the topic of the game jam was. It also felt a little easy. Honestly I hoped the bear would wake up and chase you haha.
Overall I enjoyed playing the game.
Hey! I would love to also see the twitch stream! Have fun with this:
https://itch.io/jam/cgj/rate/476991
Hey! I would love it if you could try ours out as well :). Will be pleased to also try yours!
https://itch.io/jam/cgj/rate/476991