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Liked the simple style of it all! I feel like there was room to expand the concept though. The "twist" of not controlling the direction of the shots didn't really inspire any interesting action or behavior. I found the optimal strategy was just to go around in a circle. Enemies would pile up and and eventually they'd be shot. It was just what I'd do in a normal shooter, but it took it longer.

Did you discover the other enemies? I had hoped that they might make the go around in a circle technique less effective. Thanks for the feedback though!