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jackpavey

33
Posts
1
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11
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A member registered Dec 30, 2016 · View creator page →

Creator of

Recent community posts

Game looks great, moving the fish sometimes felt a little sluggish though. Nicely polished for 48hrs.

Interesting concept, could be expanded upon with more and varied offensive options for the player like potentially the ability to place traps or obstacles.

Neat game with a fitting art style, the time freeze mechanic definitely adds a level of complexity to what would be quite a simple concept.

An interesting base concept, but I feel that perhaps if the player could choose between different die that had different risk vs reward ratios or die that had special missiles or attacks on them might make things more interesting.

The levels are set, there are 16 in total. I would have loved to have them randomly generate but ran out of time. Thanks for playing!

Thanks!

Thanks for playing! I do admit that I struggled to find the balance between the AI being impossible to beat and being way too easy but I hope you managed to enjoy anyway.

Thanks for playing and giving feedback! I didn't add a way for the player to see what number they would roll to because I figured having to try and remember what numbers you had rolled from and what number you would roll too would add to the strategy, but I can see that giving the player that information may have proved to be the better option.

Thanks!

Once I figured out what was going on, I ended up quite enjoying myself. Very creative idea and executed quite well even if it's sometimes a little hard to keep track of what's going on. 

Really nice game - I am in love with the art, sound effects and general all round juiciness. One thing that felt kind of  odd to me was the dash moving in the direction of the mouse  - when in the moment I would often dash in the wrong direction because I had expected to dash in the direction the character was moving  - although this probably wouldn't be a problem if I kept playing and got used to it. One specific thing I enjoyed though was the choice between increasing your score by picking up the dice but risk getting a worse gun.

Did you discover the other enemies? I had hoped that they might make the go around in a circle technique less effective. Thanks for the feedback though!

Thanks for the feedback! Having some sort of indication is a really good idea, wish I'd thought of that.

Is there some way I am able to see what my game ranked in the overall list or can I only see the category specific rankings?

Oh, I haven't tested the mac download... I am not sure why that would happen. And yes baking the point lights would have been a good idea, thanks!

Hopefully its just you cause that's not supposed to happen...

Wow! Thank you so much!

Very nice game that fits the theme well.

I encountered a small problem - my player wouldn't die? I was on half a heart and getting hit over and over and he just stayed alive.

Yes, they might be too quiet sorry. Were you able to hear the other sounds?

I would also like to know this answer as some of the sounds in my game are way too quiet when sound is the most important part of the game.

Were you loading the game with firefox? If so is it possible you could try a separate browser such as chrome? 

My best is 756

Thanks for the feedback! And I’ll think about entering my game in GDWC!

No, I was not aware of this, I will fix this straight away.

Does it work with the HTC Vive?

I have tried on both Itch and steam and I have a HTC Vive plugged in but I run Windows 7, Is this the problem?

It will not open for me, says;

An error occurred while launching Blobby Tennis

application crashed. process exited with code 3221225781

I kinda wish I didn't have to start over when I lost my proxy's. Some kind of checkpoint would be good