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I really liked the two "modes" of planning your strike and hiding. I wish the game ramped up in difficulty a little slower? Like, more townspeople initially and then, as you've consumed more and more people, more guards showing up.

Some form of interaction during the hiding phase would be good too, if you build this out further. Not sure what, but maybe some way of distracting the guards?

For some reason I didn’t think of deceased knight’s number. XD

About the “interaction during the hiding phase”. I didn’t pay enough Stealth game to know what else could be made.