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Hey, thanks for your feedback! About the fire button, I've left that way so you can feel the chaos as you have to manage all things at once, the score not clearing is bug that I haven't seen on my tests, but I'm gonna fix it, and about the amount of enemies, I wanted to make the game with a difficulty as insane as possible, reaching a point that you don't have control of the situation, and all you have left is death. About the enemy design, in fact, while I was creating it it reminded me a lot of Grow Home too, it was a nice indie game, and I needed a quick enemy to model xD. Anyway, thanks again for you feedback!