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(+1)

cool idea! I think the game would've benefit from less complex level designs, particularly less vertical. I kept falling into spikes off the bottom of the screen that i couldn't see until hitting them. 

I thought it might add more variety,
and the first vertical part with the platforms from both sides was mainly used to have the player use both directions

The problem with falling into spikes you couldn't see earlier is due to the screen size,
I intended a bigger screen with more area visible, but had to change it after some UI size bugs and not enough time left to solve it the proper way