Great Job! really dig this, comically long arms is my favorite genre
Jonny
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The post-processing affects go a long way to mesh these stylistically random elements into a cohesive aesthetic, but I do wish the filters were toned back a bit. It's great for screenshots, but it's a bit hard to tell what's happening sometimes in-game. Also pretty unclear what the player is meant to be doing, some text at the beginning could've been a big help pointing in the right direction.
Awesome visuals! Controls well & the gameplay loop is solid, I think the level design could've synergized a bit more with the mechanic than it does. Could be fun if the characters froze while holding the box, so you could jump off the boxes they're holding to get to higher up areas. Really fun though!
Clever concept! Kind of like a nihilist/macabre captain toad :) Some of the levels are long enough that a checkpoint system/undo que could've helped ease the frustration of exploding, maybe just a slower death sequence would help? Regardless this is really polished and fun, really impressive jam game.
Yeah I had a hard time balancing the amount of bullets to give the player/ didn't create any sort of health/death system so it came out a pretty casual experience. I think if I had more time, I'd make some sort of system that spawns an adaptive ammount of bullets based on the player's skill level. It'd be interesting to see what this would be like if it tested the player's skill a bit more for sure!
Haha we have the exact same premise for this jam, it's neat to compare the design choices we both made and how drastically different the games are because of it. Very starfox-ish design, it could've been cool if your driver mode was more of a drifting mechanic where you don't limit it and just get to have a mariokart style drift, it. Good job though, i played through to the end and it was a good time :)