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(+1)

I waited the first minute out of respect, got hooked afterward then was told to wait another 2 for any change. I stopped. I know the theme is out of control but keeping the narrative (the only thing the game has going for it) out of the player hands for this long is boring. I know its tough making all the dialogue options in command prompt given the amount of lines you've written (and I didn't even see al of them) but the waiting subtracted more than it added.

(+1)

I debated a lot with the waits. Fun fact: they were originally 3 and 5 minutes respectively. In the end, after a lot of feedback, I got it down to people being willng to wait for about a minute, and I couldn't bring myself to bring it much lower. I left them in for the sake of their artistic value, the point largely being that you, like the player character, can't do anything but just sit and think or distract yourself.  This game is definitely not very competitive when it comes to participating in a game, but I've honestly just accepted that. I set out to create a meaningful experience, and I feel I've been able to do that, but in the end that's up to the players that are willing to wait it out ^-^