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(1 edit)

Unfortunately I couldn't get very far in the game due to it crashing. It could also use more of a tutorial besides the included "help" description, to maybe teach the user a simple move command or something.

"terminate called after throwing an instance of 'std::bad_alloc'

what(): std::bad_alloc"

From what little I am able to play, the concept is super cool. The command-line interface is unique and the puzzle of figuring out what commands work is challenging. Although one could easily cheat by opening up certain included files in a text editor, maybe this is intentional?

(+1)

Yeah there was a lot there, and I did my best to get a working concept before stability. If I did it again I would have done more planning before hand as opposed to patching things together later.

As far as 'cheating' is concerned I figure people will play it as is on good faith. If some one wants to cheat it to get further thats fine by me. There is actually a fair amount of content in there that I couldn't attach before the deadline.