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(+2)

Great game! I loved pretty much everything about it. If I was being picky, I would say that the text above the sword that says 'space to activate' or whatever should always be straight up, instead of at the angle of the sword. If you are using Unity, you can override the parent's rotation in LateUpdate()

That was on the list to fix but I didn't get to it in time.  I used Godot but thanks for the tip - and thanks for playing!

:) I enjoyed it very much