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That was very relaxing, especially after all the chaotic submissions I've been playing

One thing I would recommend improving, is making it so that the first click is never a bomb, that way you can start to get oriented without being forced to take damage from bad luck

(+1)

What I'm thinking of is changing how shield works, so that it blocks one bad move.  I could combine that change with giving the player a shield charge from the start to prevent that.  Because yes, that always has sucked in Minesweeper where you lost on your first click.