Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

It was definitely hard ngl but I managed to go through it the second level. Once I saw the third level's ending I immediately closed the game down immediately.

It took me roughly 5 minutes to beat the second level. I struggled and fought the controls but heck I'll try my best to see what's in store.

My biggest gripes is that dying forces you to wait 6 seconds. 6 unskippableseconds! It's like a huge amount of time to wait in between runs and considering I was died over 30 times most of the time spent was waiting rather than playing.

I understand it was made in a short 48 hour time frame window but the simple act of moving around your ball is hard but not very satisfying for the reason that physics system does not work in the way you anticipate it to.

The reason I closed the game is because in the second level It is very easy to  overshoot your ball. Due to the boolean nature of the vacuum cleaner. (Your either sucking at max speed or you're not) But overshooting is penalized, if your ball goes offscreen you die. You wait 6 seconds and start over. The designer of the levels put these goal posts next to the offscreen edge meaning that even the smallest margin of error will result in failure.


Due to the ball's having quite a bit of bounce If you manage to somehow to pull the bar high into the air and really sickly land it into the goal post the ball will end up bouncing but sometimes it would react to the slopes around it and sometimes it would not. And due to the sloped edges of map the ball would end bouncing up in unpredictable ways, the golf ball is worst contender.


So the logical and only way to win is get the ball on the edge of the water press your mouse once or twice so it doesn't overshoot into the goal post, and prevent the ball from bouncing as much as possible.

My biggest gripe is that these systems make the game harder to play, having bouncy balls in the game is a great idea if it's going to make the game funner such as basketball.  Only here I'm deliberately fighting to not have the ball bounce at all or I might end up losing.

Oh hey it's Boon! I remember you from the JamCraft game jam back in April. Do you plan on updating your newsletter anytime soon?

(+1)

Hi PDX! Yeah I've been working on Wally
I was thinking of making a postmortem on our GMTK entree.

Press Space right now.


Been working in Wally in the meantime, which you can check out here.

https://discord.gg/wally

The ball actually isn't "binary". Depending on the balls weight factor and distance from the vacuum the amount of suction varies linearly. However the game is discarding speed fractions erroneously and I didn't have time to find out why, so you end up with speeds varying much harder than they should.

There's a bit of a trick to getting the ball into the hole, just try getting it slightly away from the goal, and then suck almost straight up so you have very little x vector, and lots of y, so you come down almost directly into the hole.

Due to lack of time, the designer (me), was unable to make enough levels to naturally let your skills in ball handling progress to the point where you could handle the third level gauntlet easily. However for me (the programmer and tester) I was able to handle it fairly well due to my hours of play-testing :P

I know what you mean, sometimes one gets so good playing the same few levels so much that they become their worst enemy. Definitely would recommend at least shortening the death time.