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PDX-Rice

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A member registered Apr 06, 2020 · View creator page →

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Thanks for the comment! I wish I could've added more levels and game elements but I just didn't have the time. I would've added more levels but I really wanted to prioritize quality over quantity.

It was a little weird seeing another Windows 98 themed game, but I gotta say you did it better than me lol. Great game!

This game is an incredible heart wrenching interpretation of the theme, in my book you've earned yourself a top 20 seat.

Oh hey it's Boon! I remember you from the JamCraft game jam back in April. Do you plan on updating your newsletter anytime soon?

This game makes me want to commit sewer-slide, well done! In all seriousness though it's an interesting mechanic and considering you used what looks like a custom engine you did good for the time constraint. I liked the balance between the red ball, the bobber, and the bowling ball, that was a neat expansion on the original mechanic.

The aesthetic is very pleasing. I like that you took the preexisting avoid-em-up genre and put a twist on it. My only thing is that the controls could've felt more fluid but that's just me nitpicking.

I love this game! The aesthetic, the gameplay, the level design, the works. I would pay money for a bigger version of this game because the end left me wanting more. Very well done!

I really appreciate your comment, this is my second game jam so I'm glad the game is enjoyable. I do agree with the fact that the task list can be difficult to navigate (especially on the last level) and I originally planned to have the list sort itself but ran out of time to implement that well. Funny enough Baba Is You was one of my main inspirations for this game. If I had more time (or maybe if I update this game) my main goal would be to add more levels and game mechanics such as buttons the player can hit or perhaps portals to make more interesting levels.

As most of the other comments are saying, this game is frustrating but fun. The presentation was very polished, if you could make the transition between controls a bit smoother somehow I would say this is worthy of a full game!

I truly felt out of control while playing this, I felt fine in the beginning but near the end of the day almost everyone was fighting. My final score was -4762 lmao. Despite the chaos this game was surprisingly fun to play because of it's atmosphere and polish. Could use some more balancing but other than that well done!

I was immediately taken in by the humour of this game. I had so much fun reading the witty stories of the customers and completing their tasks felt pretty rewarding. I think I found some of the dev tools in the tutorial and gave myself a ton of cash and bought everything but then it fixed itself right after and I couldn't do it anymore. I couldn't tell if was really an accident or if it was some twisted plan to give players a false sense of cheesing the game. Overall had a good time with it, the graphics are quite inviting.

Game was pretty fun. You did a good job on polishing a simple concept. The only bug I encountered in the WebGL version was that the music didn't play the first time around, but when I died and started again it was a proper bop to listen to. One wish is that there would a some sort of level select because it's kind of annoying to have to start all the way over each time.

The depth of this game is wildly impressive for the time constraints. What really blew my mind was being able to go to different planets and come back to the starting planet and everything I build was still exactly where I left it. AND I could even go around the planet and end up back where I was. This is basically a minimalist version of Starbound but with shipbuilding and no story. The one gripe that I'm sure everyone playing noticed was the lack of any audio. I personally don't care too much but a few sfx would've been nice. Although I guess no audio is much better than rushed jarring audio that you would rather not listen too. In the end though this game had my attention the whole time and I never noticed any real bugs, in fact I would actually be interested in seeing this project being updated outside of this jam.