Short and sweet, very solid start.
i've seen the "zone where you no longer have control" pattern a few times now and it feels like a really solid bit of space to work in. platformers often aren't my thing but this is pretty compelling for what IS here
Viewing post in Slip Zones jam comments
Thank you for the kind feedback. I thought about making another kind of game for the jam, but i stuck with a simple platformer.
I find that these kind of zones, when used in platformers can have several purposes:
1. As a timing challenge
2. As an aiming challenge
3. As a "gate" for a puzzle-level (didn't have the time to implement this though, sadly)