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(+1)

Damn that last level is tough. Nice concept and drawn collision are good bu smoother curves would help the game feel like this android tiny bird. Also, I'm not certain of how the starting momentum of a level is decided, sometimes I go higher other times lower with more speed. Keep up the good work ^^

(+1)

Yeah, I tried to playtest each level with my brother but I accidentally implemented level locking too early. So every single time I wanted to try level 5 I'd have to go through every other level. (And being terrible at games I usually couldn't get past 3 or 4.) So I never was able to beat level 5. I'm not sure if it's even possible. Each jump goes at a random angle between 20 and 49 degrees (with 0 being directly upwards).

I tried during the jam to learn how to use Unity's sprite shape feature so I could use smooth curves, but I couldn't figure them out, so I ended up going with different-angled blocks.


Thanks for playing, and for your feedback!