OK so i can see the idea here, just the implementation is quite finicky.
with this my stand out is that its so concise with the design and i knew almost exactly what was up, the downside being that the growth of the spere is so fast and the game is over in 2-3 clicks.
an alternative might be to teleport the character but every time the circle getts bigger and it becomes more random to teleport.
overall its a very solid start!
Viewing post in - You Can Try To Run Forever, But - jam comments
yes, i agree that there's not much meat on the bones of this design; it's over quickly because this game would be quite boring if it was too much longer. Maybe it'd last longer if it was a maze you were being chased through...
Teleportation is interesting, I'd have to replace the chase mechanic, as that'd be a trivial issue to solve.