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- You Can Try To Run Forever, But -'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #991 | 3.550 | 3.550 |
Overall | #2436 | 2.750 | 2.750 |
Fun | #2693 | 2.550 | 2.550 |
Presentation | #3271 | 2.500 | 2.500 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have less control over the character the more speed boost you use (which is required)
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I actually really like the mechanic and think it has potential. What would make it work in a full game would be ways to reduce the size, like waiting or pickups.
It does go down (very slowly). I was trying to keep it tuned so you'd run out of control at some point. Pickups would be a good addition!
OK so i can see the idea here, just the implementation is quite finicky.
with this my stand out is that its so concise with the design and i knew almost exactly what was up, the downside being that the growth of the spere is so fast and the game is over in 2-3 clicks.
an alternative might be to teleport the character but every time the circle getts bigger and it becomes more random to teleport.
overall its a very solid start!
yes, i agree that there's not much meat on the bones of this design; it's over quickly because this game would be quite boring if it was too much longer. Maybe it'd last longer if it was a maze you were being chased through...
Teleportation is interesting, I'd have to replace the chase mechanic, as that'd be a trivial issue to solve.