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This is a 2D Zelda puzzle expanded into its own game. That's not a bad thing--I like those puzzles and I fuckin' love Zelda, so no complains here, intentional or no.

That in mind, playing your game has put me in kind of an interesting situation. I think this is the first game I've ever played, let alone a game jam game, that was weighed down by its polish. Not in the sense that I think polish was focused on when it should have been things like stability and content, no; that happens all the time and you have both of those things (good job, by the way!). I mean that the polish itself ends up bringing the design down a bit in its own way. 

Your little bot bois. They're so cute and well animated. So well animated, in fact, that they have a turning radius. A turning radius that can make lining up the bois a bit too fiddly when one of them's against an obstacle. It's a minor issue, but it was enough to start eclipsing the actual "out of control" mechanics you worked on by the 4th or 5th stage.  Also the camera swoop made me a bit nauseus, but that's much less interesting to describe. It's swoopy.

I still *really* liked this though. Even those niggles weren't enough to knock more than maybe a star off on the Fun category for me. This has potential to be expanded upon, and I hope that you do.