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BotBot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2215 | 2.722 | 3.333 |
Overall | #2520 | 2.722 | 3.333 |
Presentation | #2600 | 2.790 | 3.417 |
Originality | #2638 | 2.858 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Have to two characters which have different controls as the game progresses. Do play atleast 2 chapters
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Nice Concept. Excited to see this turn into a complete game.
Oh boy, this one melted my head. nice idea and cool models!
The one caveat I have is that sometimes when you make a U turn, the bots do side setps. this makes it harder (Might be intentional though)
Good Job!
I played until the controls were reversed, then it got too much for my tiny brain! lol
I liked the idea, just wish the game were more forgiving with the radius in which it accepts the robot as INSIDE the target.
Really cool idea! i feel like tile based movement would've been better though for a puzzler like this
There is a solid idea afoot for this game, but the physics of the game made it difficult to play sometimes. If one robot got slightly rotated, the game wouldn't be fun anymore and you would need to restart.
Great idea, but the second and third chapters are nearly similar and also the first and fourth, in control, while the levels were always the same. One of that needed to make more extreme changes in my opinion, for example malfunction in the vertical way or changing all keys instead of just left and right.
Great game . Enjoyed a lot 😊🔥
This is a 2D Zelda puzzle expanded into its own game. That's not a bad thing--I like those puzzles and I fuckin' love Zelda, so no complains here, intentional or no.
That in mind, playing your game has put me in kind of an interesting situation. I think this is the first game I've ever played, let alone a game jam game, that was weighed down by its polish. Not in the sense that I think polish was focused on when it should have been things like stability and content, no; that happens all the time and you have both of those things (good job, by the way!). I mean that the polish itself ends up bringing the design down a bit in its own way.
Your little bot bois. They're so cute and well animated. So well animated, in fact, that they have a turning radius. A turning radius that can make lining up the bois a bit too fiddly when one of them's against an obstacle. It's a minor issue, but it was enough to start eclipsing the actual "out of control" mechanics you worked on by the 4th or 5th stage. Also the camera swoop made me a bit nauseus, but that's much less interesting to describe. It's swoopy.
I still *really* liked this though. Even those niggles weren't enough to knock more than maybe a star off on the Fun category for me. This has potential to be expanded upon, and I hope that you do.
Nice and very unique and addictive game🙌🙌