Hello, so I think this could be a really fun game with just a few tweeks. Enemies are bullet sponges and I am just sitting there mashing the button which would be alot for fun if you increased the number of enemies and made them take a tenth the hits to kill. Also it would have been nice to the have the option to hold the left mouse button to repeatedly swing as I don't believe clicking as fast as possible is what makes your game fun. The gimmick of your game is the random spells, so why do you make it where it feels like I can never use them? Allowing the player to use the spell at a larger rate would allow for more bombastic fight and exciting fights then my just kiting enemies and mashing left mouse. Right now I never make the decision to whether to use a spell or not I am just waiting for it to basically come off cooldown. You don't want the player to only be using spells but instead have the option to choose weather to use melee or the spell compared to how I felt the game is now which for me was just waiting 30 seconds and then use it then waiting again. You have a lot of awesome game feel and particles in the game but the balance is off. I highly recommend if you can get a couple of your friends to play the game and give feedback before your final submission. It could help a lot to add that into your timing for your next jam. Non the less I enjoyed it and sorry if I sound like I didn't!