I played again once I found I could by mining upgrades. I reached the bottom but then I upgraded one of my towers so big it disappeared and I lost :{
If you have a moment I'd also really appreciate it if you'd give my team's game a try!
Oliver Loescher
Creator of
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I genuinely really enjoyed this. Played it twice and won the second time with a big shoe... at least I think I won....
Pretty sure my game broke and I got infinite green slime cards with not way to try the other cards which was sad.
If you have a moment I'd appreciate it if you'd also check out my team's game!
I clicked past the end screen so I don't know how well I did but I can say for sure I am really good at your game! I will there was some way of knowing how they were taking damage and having a more active something damaging them. That way I wouldn't just be running in circles. Also, I liked how when I stood in the corner with a ton of them the audio stacked and blasted my ears every time!
If you have a moment I'd appreciate it if you'd also check out my team's game!
I couldn't do it. That first ramp I tried to hit that for like 20 minutes, not chance. The other levels made me think I was missing controls. A cool idea, might be a bit too difficult. Would have been neat if I could have controlled it by dragging my mouse.
If you have a moment I'd appreciate it if you'd also check out my team's game!
I had a lot of fun with this. I felt the bouncing was a bit unpredictable at times and it was brutal when I hit a bunch of explosives haha. A slow-down ability might have been neat between shots to make it more predictable. Also maybe if I lose all my momentum could have been the fail state instead of a timer. Overall I thought it was fun.
If you have a moment I'd appreciate it if you'd also check out my team's game
Hello, so I think this could be a really fun game with just a few tweeks. Enemies are bullet sponges and I am just sitting there mashing the button which would be alot for fun if you increased the number of enemies and made them take a tenth the hits to kill. Also it would have been nice to the have the option to hold the left mouse button to repeatedly swing as I don't believe clicking as fast as possible is what makes your game fun. The gimmick of your game is the random spells, so why do you make it where it feels like I can never use them? Allowing the player to use the spell at a larger rate would allow for more bombastic fight and exciting fights then my just kiting enemies and mashing left mouse. Right now I never make the decision to whether to use a spell or not I am just waiting for it to basically come off cooldown. You don't want the player to only be using spells but instead have the option to choose weather to use melee or the spell compared to how I felt the game is now which for me was just waiting 30 seconds and then use it then waiting again. You have a lot of awesome game feel and particles in the game but the balance is off. I highly recommend if you can get a couple of your friends to play the game and give feedback before your final submission. It could help a lot to add that into your timing for your next jam. Non the less I enjoyed it and sorry if I sound like I didn't!
"I won and the game broke. The boss sometimes can infinitely shoot without giving a chance for the player to move around. Balancing is required. Also the boss ends up just idling when his health is below 10%
The movement feels spot on, no delays there, and the overall idea for the game along with the boss design is great. " - Rubhen Term 4