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This was fun and quirky. My only real complaint suggestion is to have sort of win or lose condition to add context to your actions. There's no way to lose (eg. have the gondola be destroyed), nor is there any other kind of end/victory condition. Something as simple as a timer with a final score could have made it more engaging, as there's an incentive to improve. The gameplay is great, but I want a highscore / speedrun I can show off with. 😛