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(+3)

Interesting games turn me into mr.nitpicker. Here's my thoughts:

1.  Low-poly artstyle + color pallete is really cute

2.  I like the idea of a ranged phase and a melee berserker phase. The "Caw' SFX is hilarious. However, playing well means I never go into rage mode. Perhaps make rage rise automatically overtime to make rage something you plan for rather than something that happens.

3. The idea of collecting music sheets is to unlock spells is nice and so is using spells to unlock door. The spell swap mechanic should not involve clicking on the button. 

4. You get to see what notes to play for a given spell after selecting it. It works but needs some getting used to. Monster Hunter World has a nice note visualization mechanic. Look into how it's war horn works.

5. Better auto aim + aiming reticle is needed.

6. It's better to stick to the fireball spell as it's very fast to type and hard to mess up. The other spells need more reasons to use them.

7. New Sound VFX particles in the title screen don't show up until the old one has faded away.

Overall, very unique game with unique visual flair. Do expand on this jam entry later on.

Thank you so much for the detailed feedback! I like the idea of making the rage rise over time as that would def guarantee it happening more. In terms of selecting different music sheets I guess maybe using arrow keys to cycle between them would be best? I'll need to play around with that. The main reason to use lightning over fire is that lightning does AOE so if you have multiple bois at once at a further distance it's easier to dispatch them using that but making them more distinct would def be something I should do. I'll probably try to expand this more and I'll for sure use your suggestions!

(+2)

Even just using Q + E to be able to flip through them would be a big improvement. Also, perhaps if certain enemies are weak/can only be defeated with certain songs? Might help to switch up the songs a bit better.