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Trisol

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A member registered Apr 30, 2020 · View creator page →

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The music choice is definitely intentional as our music mechanic was inspired by OoT! I fully agree with the movement criticism and fixed it in the latest build and if this is developed further I will likely put in more work for making movement more satisfying. I'm glad that you enjoyed our game!

Thank you for enjoying our game! For the level bug, I forgot to disable player movement once you reach the level exit so if the player leaves the level trigger it'll say they can go to the next level even if they can't. So if you go back inside the level exit door then press enter it should work, sorry you had that happen in your playthrough!

Thank you! Personally I feel a bit mixed on how I executed the controls of the player but I'll def play around with that post jam for a bit. Definitely considering expanding this project!

It's a very talented bird and I totally know how saxophones work haha. Originally I was going to have it play the bag pipes but I think that would have made even less sense

Yeah, def should have made lightning only work within more of a range of the player. Movement and the character controller are 100% what I want to work on improving the most in a new build so I'll probably ditch the diagonal movement entirely once I do that. Thank you so much for playing and I'm glad that you enjoyed it!

Thank you! 100% going to change the cycling through sheets to using Q & E, needing to use mouse definitely makes things a lot clunkier. I also really need to mess around with camera angle and movement

Thank you so much for the feedback! I 100% agree with the controls, I'm not a fan of the character controller, I def made him too floaty and his movement is a lot more unintuitive than I thought it would be. I'm not sure if I agree with cutting down the required notes for healing specifically but I think changing fireball to two then introducing the spells so that each new one requires one more note would have been a lot better of a learning curve. Def going to release a new build after the jam taking balance far more into consideration!

Beautiful game, it sounds and looks amazing! Really creative take on the theme too, I really enjoyed how different it was from the other games I've played so far. My one suggestion is that while I enjoy the puzzles, I sometimes found it hard to cut everything in time, maybe a way to start and pause when the plant grows would be useful but that may go against your design intentions. All in all, great submission!

I really liked this concept! Switching between movement and shooting is a really cool idea and I think sets itself up well for cool level design. That being said I feel as though switching between the two was a bit clunky which made the game harder to play. I def was not a fan of how getting shot would return you to movement mode. I think if you made the gameplay more fluid, made player bullets go through enemy bullets and gave them a limited supply, and added sound this would be great. Good submission, enjoyed playing it!

Great presentation but I'm not a fan of the growing as it leads to a positive feedback loop where players who are doing poorly will just continue to do worse. Very cute and fun to play though!

This is beautiful, I love it! Thank you so much for playing!

Really great execution! Love the game feel, only complaint is that I couldn't always tell when keys break which made a few sequences frustrating. Overall great game, really enjoyed it! 

Amazing art and animations, I really appreciated the small details you added (having a night time was pretty cool too). Thematically I feel like this game fits well but I feel like the game can get somewhat repetitive. Good work!

I really like the BG track for this game and the sprites are good as well! I liked having physical locations for swapping the modules as that differentiated this game from the other games with similar mechanics. Good submission

Fun game, I enjoyed aiming the car to get to the goal but I found the shift in perspective confusing at times. Having the game play from a consistent top down view would be best. Good submission!

You put so many small details into this! I love how the health/lifetime of enemies is conveyed through their red innards and you telegraph attacks amazingly. Incredibly polished and great visuals! My one complaint is once you get down to only having 2 directions you get kinda screwed but other than that this game was amazing!!!

Loved the sea shanties, voicing the crew mates just gives so much personality! 

Really unique game! I was confused as to how to play at first but once I understood I really enjoyed it! Great art and you really nailed a feeling of anxiety between phone messages and managing the ship. Great entry!

Really polished game, puzzles were incredibly enjoyable and the spritework fits great, incredibly readable. Good job!

I feel like this would look better with flat shading, like the game over animation!

Very simple but highly polished game. I really love the color palette, looks great and makes the game incredibly readable. The transitions between where the gun is aiming and how it will shoot is very smooth also. Great job!

One of my favorites I've played so far, sprites are amazing as is the game feel. The sound effect for the counting down really is perfect and conveys how the mechanic works incredibly well. You also introduce a surprising amount of content yet each new mechanic fits into the sandbox wonderfully! Only issue is after getting the bread on level 14 the game didn't go to a new level or end but other than that I loved it!

Amazing pixel art and sounds and I really enjoyed the concept. My only real complaint is the game feels a bit too floaty and that made it a bit harder to get into. That being said you guys really knocked it out of the park with presentation, that intro especially was amazing. Great job!

I really liked the scroll mechanic for platforming and the game felt great with good pixel art and vibing music some of the levels were incredibly hard though so I think maybe slowing down the jumping speed would be good. Overall good submission!

Simple but fun! I really like the sprites but I feel like they don't convey how to use the given ability that great which is fine given that there's a tutorial at the beginning. My one suggestion is to add a meter to show how much longer the ability will last and maybe what the next ability will be.

Fun game! Great pixel art, having the evil version of Blobbert was really fun and gave a Celeste type vibe when they talked.

Love the visuals, amazing job with the pixel art, it just looks so polished. Game is super intuitive too just very difficult to keep the cats alive! Only had one alive by the end

Fun game but I feel like there should be more reason to command larger groups of robots (maybe targets that require some X amount to break?) Overall good submission!

Great art style, has loads of personality! Really impressive game feel and overall really enjoyed it. My only complaint is the pistol wasn't that fun to shoot and there were a few times where I felt screwed by the key placements

Fun game but I think it could use more visual feedback, some screenshake when you infect someone would feel very satisfying. Good job!

The environment is incredibly well built, loved it with the top down perspective. I agree with another commenter who said the robots were not a threat, making them faster would make them a lot more terrifying. Good submission!

Ooh, cool to see a text adventure, haven't played one in awhile. I really liked how you made the screen and text look, good writing too! Only complaint is maybe some atmospheric noise would be nice. Good submission!

I liked the movement mechanic but my one issue is the movement is just too slow (especially as a rock). It would also be nice if clicking on a circle would create a line you could connect to another circle as opposed to needing to hold down M1 and dragging it across the circles. Overall cool submission but could use a bit more polish!

Very chill game!

Amazing art! Love the illustrations, I think with some sound cues as to how to place things would make the game a lot easier to play but overall this was a really good submission!

Amazing art style and gameplay, overall insanely polished for a jam game, only complaint is the timer is too fast so it was incredibly hard to beat a few levels. That being said this is def a favorite of mine!

Very original game and control scheme! I feel like this would work well as a mobile game!

Amazing art! Platforming is good but I think it would be nice to speed up the game as the character controller felt a bit slow and the switching from day to night was a bit slow as well. Overall good submission!

Great artstyle and presentation, love the walking particle effect! Good puzzles too, lots of content for a jam game!

Honestly my favorite game of the jam so far, incredibly creative and definitely deserves far more reviews!!!