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(+1)

So after playing this I can check the idea originality of the idea is its keypoint, a single mechanic that, if had a better level design could lead to a great puzzle game. 

Also, as the player needs to build a clear strategy before playing the game it is needed that the controls responsiveness and player detection points at level are more polished , I found myself in getting to plan and choose the control to deactivate correctly but failing at completing the level because a trigger would push me in any direction just by 1 milimeter.

I didn't like the idea that after getting the key the game would take me back to the planification stage, it first lead me to think that I did something wrong or I had to start again with the same objective, after checking it wasn't like that, it made me feel that I just completed a half of the puzzle (Player to Key) when my feeling is that the whole puzzle should be a complete cycle (Player to key and then Player to Checkpoint).

Finally there should be a part for controls in game description, as it took me a while to figure out that A - S corresponded to left and right movement.

However my overall sensation was good, really interesting gameplay concept for a Jam.

Thank you so much for the in-depth feedback :)

The physics are definitely rough - jumps especially mess with the responsiveness here. I feel like the panels that force a key down (control panels :P) are the worst part of the game, when they're pointing left/right; since they override most of your horizontal movement, which doesn't feel great. So, very fair feedback. It's also kinda an uncomfortable mix of thinking and action, something to be worked on for sure.

The key design - the game used to continue after collecting it, but the wonderful people testing often got stuck at that point (it's actually the intended route to go back to "planification" there and switch controls). I should just explicitly state that keys don't reset, rather than forcing the player back - as you said, it is rather jarring.

I do regret not listing out the controls, but I'll make sure to add all the possible keys in the description (as well as make a tutorial, after the jam). Thanks again for your thoughts, glad you found it an interesting experience! - Kevin