Got a similar 1 line shape :)
Generic Games
Creator of
Recent community posts
Very amusing premise, and the execution is just as funny. Great clean interface. The small number of inputs makes the game easy to pick up and the physics-based gameplay adds complexity and challenge.
The glue wasn't as useful as I would expect - I tried using it to avoid damage when the box was bouncing around.
I'm sure glue could be used strategically to keep the box on a certain side, though that was a bit too hard for me to do.
Minor bug: somehow, the box escaped and I won!
Thank you for the great feedback, and sticking through with the game! We would have liked to gradually introduce the mechanics and show you what to look for. As it is right now, being overwhelmed at the start is understandable. It's a lesson for future jams to set aside more time for tutorials! (And to reduce scope... as always!)
You have a fair point that certain hacks are hard to notice. It should be possible to make detecting these hacks more reliable, by changing mechanics and through balancing.
I'm glad you found the player list useful and found a successful strategy! Directional and position-aware audio is a fantastic idea; I would like to implement that.
Finally, congratulations on the perfect run :)
Same issue here! In the Chrome developer console (accessed by F12 on Windows), an error is raised because the file is served over HTTP.
Mixed Content: The site at 'https://zarkonnen.itch.io/' was loaded over a secure connection, but the file at 'http://www.zarkonnen.com/static/bumble/media/uploads/Airships_1.0.21.1_Windows.zip' was loaded over an insecure connection. This file should be served over HTTPS. This download has been blocked. See https://blog.chromium.org/2020/02/protecting-users-from-insecure.html for more details.
P.S. for anyone trying to download Airships with Chrome, you can click the second link from the message in the developer console to start the download.
Hi TheRealAskz! Could you please explain how to get -1 cables, if you remember how to? That would be great. Feel free to reply here, or email tabletkqua+bugtracker@gmail.com.
I'm working on the first update and I could fix it now.
Very neat little game and so highly polished too - it feels great to play! Cool art style, and nice work animations and on the audio design :) The difficulty fit pretty well for me, it doesn't feel too unfair even with all the randomness. Even so, difficulty selection could be a nice feature anyway.
Got confused at the start and tried walking into everyone right away - oops :D
I found it pretty fun to play, it's a well made game! And I like the waddle that all the characters do, it's cute. Hmm, the choice between wearing a mask or no mask - what a good analogue to. The way it naturally gets out of control is fantastic. Good job and a very very topical use of the theme :)
Thank you so much for the in-depth feedback :)
The physics are definitely rough - jumps especially mess with the responsiveness here. I feel like the panels that force a key down (control panels :P) are the worst part of the game, when they're pointing left/right; since they override most of your horizontal movement, which doesn't feel great. So, very fair feedback. It's also kinda an uncomfortable mix of thinking and action, something to be worked on for sure.
The key design - the game used to continue after collecting it, but the wonderful people testing often got stuck at that point (it's actually the intended route to go back to "planification" there and switch controls). I should just explicitly state that keys don't reset, rather than forcing the player back - as you said, it is rather jarring.
I do regret not listing out the controls, but I'll make sure to add all the possible keys in the description (as well as make a tutorial, after the jam). Thanks again for your thoughts, glad you found it an interesting experience! - Kevin
Lovely little game, great use of the "running out of space" theme! The little animations like the smoke from blocks falling and on the warning symbol are also quite nice. Mind if I ask what the blue tile was?
Agreed with metalsnail, but speeding up the simulation for the ending part would have been a cool addition - I assume you're finished with this one now though, so heh, whatever :)
(found with the game randomizer :))
Yup. There just had to be one of these games.
Thank you for the great ideas! I was actually thinking the same thing with that sort of tranquil, overly "inspirational-looking" changing background. Still, I've got a lot to learn before trying to make those changes - luckily there's a decade left to do that :)
This game is fantastic! I was surprised by how much variety you got into this game in just 48 hours! It's impressive how you designed your levels for different characters. And it was just as fun to play the second time trying different levels and recruits. Definitely my favourite so far, 5/5! :)
The perspective graphics are nice, though I found it sometimes made judging how many tiles up/down were between your recruits and other things in the scene.