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To begin, this game is a sort of twin stick shooter with NPCs that you can bump into. I feel this game has a neat concept, a plague that is out of control, however, in execution it doesn't even feel like it is possible to win, mind you I could have perhaps missed something, but from what I have seen there is no way to beat the plague, sure, you can shoot the infected but usually they are going to be around other infected who will infect the person you just healed making it pointless.
I think the problem here is balance, you are way too weak against the infected, I suggest making the infected spawn in smaller numbers and spread slower and also to make your "weapon" better (maybe like a shotgun). I think this game has potential to be one of those games where it's easy as longs as you don't make any mistakes but when you do it snowballs into chaos.
Hope to see you next jam!

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Thanks for the input! It was hard to balance just because so much is left to chance since all the movement is random. You are not supposed to cure all of the infected right away just run away from them to the next island. I wanted the player to mostly run and evade the infected, shooting to cure them if they are in a tight spot.  You bring up some cool ideas though!