This game is pretty cool! I really enjoyed it, i like challenges, with a bit more polishing it will became Amazing, keep going! Rated! please check out my game too :D
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Plague's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1771 | 3.025 | 3.025 |
Fun | #1775 | 2.900 | 2.900 |
Originality | #2398 | 2.950 | 2.950 |
Presentation | #2980 | 2.625 | 2.625 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A chaotic plague that spreads through multiple islands.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
really cool concept & a solid execution. i found it pretty hard to actually get through a level, but it still was a lot of fun! i also really enjoyed the sound design :D great job!
Really liked the concept, and seeing all the squares around me turn red was terrifying.
Congrats on finishing a game! I'm really only gonna focus on the things I didn't really enjoy, because those are the ones I can critique, but overall I enjoyed playing it!
I feel like the movement was a bit rough (sometimes my character would appear to be stuck on nothing) and the random movement of the NPCs felt unfair (sometimes, an infected person would turn around without warning and infect me).
Despite all that, I think this idea has great potential, and I'd love to see a more polished version of it!
Thanks for the feedback! I agree that colliders need to be polished a little more so I'll work on that. For the NPC movement though, it is totally random where they move. Do you think I should add a visual indicator of where they are going to start moving? I didn't want to make it too predictable though because I wanted the player to create space between itself and others and be ready for anything. Anyway, I'm so happy for the great criticism and that you enjoyed it!
This game was so amazing! I loved the ending and even after finishing I waited until I turned everyone green..
Congrats for making a full working game :)
I like the idea of spreading infection, the way it is presented here may be a bit rough but it works as a proof of concept. I think I would have like it more if it was slower, like really slow, and it was more of a creepy horror action game where you can suddenly find a nest of infected people that is threatening to spread everywhere. But yeah that would be a totally different feel, here it is more like a bullet hell fast paced type of game.
The fx are simple but get the job done, which is important in a jam, same goes for the gaphics.
The music can get a bit annoying, my advice here would be: if you don't have time to craft a well written piece of music, it is better to have just a chord progession and no melody than the other way around.
On the game feel other comments have pointed you to useful resources, I just want to point out a minor issue with the camera: when you collide with something it jitters a lot, which I think is due to your code making the camera just following instantly the player position, this is pretty easy to avoid and you can find many post about that on Unity forums.
Thanks for the detailed feedback! I'm so grateful for the effort you put into your comment. I wasn't really aware of camera code to make it not jitter so I'm so glad you brought that up. Never really thought about it before. I have one question though: for a fast paced game like this, is it still best to do a chord progression for fast paced music? I know its great for slow music but I didn't really know how to do it fast paced. I'm not really good at music so any tips would be so helpful. Thanks again!
You can still make the music fast paced with a simple chord progression and a groovy beat, I'd even argue tha's easier to start with that than with the melody ^^ My point is that writing melody first is more difficult and can lead you to write something that will get annoying pretty fast, especially if you don't have great music librabries to make it sound good.
I played on your other link~ I like the sound effects! Did you record them? Very cool idea and a fun little topdown shooter! Congrats on submitting a game to the jam~ Please check out my game if you haven't :D
It was pretty fun. I like how it is a game and simulation of sorts at the same time.
I really liked the game, there is something about the top-down shoters that always attract me, I also love the FX sound, because it's a cool approach to solving problems in a simple way. Overall very good game. :)
I had a good time playing this. Ended up playing longer than i thought even with the rough graphics. I think a "grace" period when you cure a cube would help the flow of game play and be less punishing. When multiple cubes come at you it's pretty hard to stop because the bullets don't go past. and they keep getting re-infected. Great job with the game!
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