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Such a cool idea for a game with a neat little execution. I think it is smart that you went with a type of game that everybody immediately understands. I would have loved a little more complexity as you progress, maybe enemies start coming from the back so you need to fire a backwars cannon, or you have bombs to destroy all enemies which you accidentally set off after a jumble. Really well done though!

I appreciate your feedback. I had ideas about different spaw sequences and different enemy types. But we lost a lot of time on seeking for an idea. But game jams are cruel and force you to cut feautures.