It's a fun game but I find it a bit tedious to move. Taking the players control over the character is an interesting concept but I think it's very hard to make it work. It would've been great to have some more feedback when turning (different sounds or effects when moving by an arrow, wall or enemy) since it took me a while to understand that my arrows where changing my direction. Still an overall cool game! Congrats :)
Viewing post in The Keep of Moving Forward jam comments
Totally agree about the amount of polish the game needs. We did need some time to get the dungeon generator code working and lacked some time for overall polish. I can still see the player controls working if the player has some more freedom to shoot the arrow and if the controls are introduced in a nice way.