I mean, the game obviously isnt hard, press some buttons and you're guaranteed to get to a lot of points. It is visually pleasing, though it does lack some music unfortunately. Gotta say, though it doesnt fit in the jam, I love the playground area, playing with boids is super fun. A way you could have made the game interesting is by assigning a behaviour type to different colored boids, and telling it to the player, and they decide which ones to spawn to maximize how many enemies they kill. If the enemy movement pattern changes over time then there could be some strategy to it.
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Oh that would have been a good way to go.
Originally, I wanted like combinations of types, but having more than 3 options didnt feel fair.
But having the rounds behave differently could have been cool. Even if the difference was just move/turn speed.
Even though it wont be applicable in the jam, I think Ill try that out and see how it works. Would open enemy colors up to mean something else too.