Day 2: Road Bumps
Today was a slow day for me. Nothing really much to show visually except this:
When the animal is idle, it will now wander around a bit. This was part of expanding the AI capabilities of the animal, which was the task for the day. They can also now attack in all directions and move intelligently to their target. I haven't added pathfinding around obstacles yet, but that's for another time.
I got stuck today trying to make an inventory management system for the player, which I ended up shelving for later. This took time from some of the other tasks I wanted to work on, unfortunately, but I still gained some knowledge.
Tomorrow the plan is to go to my real job, and then once I'm done with that, flesh out the training system. Maybe I can make the dog chase a ball?
(edit) I forgot, I also wrote a piece of music. I was originally going to write just an overworld theme, but I ended up writing a piece of music which probably won't fit in the game at all, but which I enjoyed writing ¯\_(ツ)_/¯