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Unlike the previous commenters, I didn't warm up to the controls, as I, for the love of me, couldn'tfigure out how the current roll and pitch affect the altitude loss. I do like the dissonant aesthetic of the game, but the controls are just too fiddly for me to try again to beat it. (It's not helping that I am not that dexterous with the mouse, and prefer keyboard controls in vehicle-based games...)